Howdy! My name is Patrick and welcome to my corner of the internet!
I am a software engineer with 3 years of experience who is currently
open and actively searching for new opportunities in the intersection
of technology and design.
This past year, I've been taking on freelance creative work as well as
spending time on personal projects. It's been fulfilling to solve
problems concerning brand strategy, designing logos and websites in
collaboration with different clients. Before that, I built video
advertising products at Amazon, including a low cost solution that
enabled small local businesses to reach new audiences on Prime Video.
Outside of work, you'll find me playing and designing board games,
hosting my local monthly
Puzzled Pint,
or finding a new hike to trek. Want to shoot the breeze? Ask me about
about <digital / physical> minimalism, organic farming in Japan,
or stamp collecting.
If you'd like to collaborate, please feel free to
drop me a line!
patrick.kl.mao@icloud.com
LinkedIn
Thanks for stopping by!
Representing University of Washington's Design for America chapter at the 2018 Seattle Design Festival alongside named studios and architecture firms. Worked in a team to design and build an installation within 5 months around the festival's theme: Trust. Researched how people present themselves to others in the workplace to foster trust among coworkers. Conceptualized, prototyped, and built 12 ft. installation that engaged participants of all ages at the design festival. Also managed crowdfunding campaign and developed a website to promote and bring the project to life.
2018
Website development, Installation design
Seattle Design Festival
Final project for Computer Vision course (CSE455) at the University of Washington. Designed a computer vision model to distinguish human poses using YOLO, PyTorch, and Tensorflow.js, taking advantage of CUDA GPUs. Curated custom training and test data sets featuring 7 different classes of poses.
2019
Computer Vision Model
University of Washington

hands on deck is a virtual reality sailing experience developed in Unity for the Oculus Quest. Built in a team for the University of Washington VR capstone course (CSE481V). Modeled custom assets in Maya, edited ship models, rigged ship physics, water and cloth shaders and physics. Scripted interaction mechanics including grabbing crates, turning ship's wheel, cranking masts in C#.
2020
VR software/game development
University of Washington
Freelance designer and consultant for Ray IoT. Work centered around the rebranding strategy to pair with their soft launch of AL, a wi-fi breath tracker. Designed a new logo and stickers for al while staying consistent to parent brand. Streamlined Ray identity by focusing on client image goals and revamped website with a bold new look.
2024
Brand strategy, Graphic design, UI/UX
Ray IoT
The website you are currently on. Built from scratch using vanilla HTML, CSS, JS with the goal of creating a minimalistic yet functional no-scroll site for showcasing project work. For animations and utility: anime.js, vanilla-tilt.js, and textFit.js.
2023-2024
Website design and development, HTML/CSS/JS
Self
Working in a small team of 4 to design a finance calculator web and mobile app for Gen Z to better visualize their personal wealth using a graph with long-term projections. Built the app by self-learning React Native, Expo Router, and Gluestack UI. Authored technical design with emphasis on rapid proof of concept and extensibility. Selected Apache echarts for its compatibility after testing multiple graph libraries.